BEHAVIOURAL V0.1

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A Behavioural application for Planar Tessellation of Freeform Surfaces
using Agent-Based Modelling (ABM) and The Tangent plane intersection (TPI). In order to achieve a high dynamic, self-organizing approach of computing polygonal surfaces.

Project for the Morphogenetic Programming course
MSc Architectural Computation – the Bartlett School of Architecture- UCL London 2016


*using Processing 3- no Library  were used

REFERENCES
[1]Troche, C. 2008. Planar hexagonal meshes by tangent plane intersection. In Advances in Architectural Geometry.
[2]Baharlou, E. and Menges, A., 2013, September. Generative Agent-Based Design Computation.
[3] Schwinn, T., Krieg, O.D. and Menges, A., 2014. Behavioural strategies: synthesising design computation and robotic fabrication of lightweight timber plate structures.
[4] Shiffman, D.,2012. The Nature of Code. Edited by Shannon Fry. 2012 ed. New York: Daniel Shiffman.
[5]Wang, W., Liu, Y., Yan, D., Chan, B., Ling, R. and Sun, F., 2008. Hexagonal meshes with planar faces.
[6]Zimmer, H., Campen, M., Herkrath, R. and Kobbelt, L., 2012. Variational tangent plane intersection for planar polygonal meshing.

DATE

May 2016

LOCATION

London, UK

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